Pipeline Templates: Building Xamarin.Forms Apps on Azure DevOps using Templates

One of the things I find frustrating is that for every new project we seem to have to recreate the build and release pipeline. In each case we step through the same steps, run into the same, albeit familiar, issues and end up with a pipeline that looks incredibly similar to the pipeline we setup … Read more

Scripting the Repacking of Android Apps for a Release Pipeline

Following yesterday’s post on repacking an Android APK, I was pointed to an awesome post by Daniel Causer entitled Build Once Release Everywhere – APK. Daniel’s post goes into a lot of detail on how to setup your build and release process. Specifically the scripts that he’s created for automating the repacking process I described in … Read more

Repacking and Resigning an Android APK to Target Different Environments

In my previous post talking about targeting different environments I ended with the proposition that what we need to be able to do as part of the release pipeline for an app is to adjust the configuration file that’s included in the app package. In this post I’m going to manually walk through what this … Read more

Visual State Management with BuildIt.States and Uno

I’ve posted previously on using visual states in Uno and how they can be used to effectively manage the different visual layouts a page can take on. These may be changes in layout due to the application being resized, or perhaps due to different data loading states. I’ve recently created a Uno build of the … Read more

How to Support Multiple Environments in your Mobile Application?

Build Configurations

Whether you’re developing an Android app in Kotlin, a cross-platform app in Flutter or Xamarin Forms, or an Xbox app in C#/XAML, supporting multiple environments when building an app, is just not as easy as it should be. For example the different environments might be dev, test, staging, prodution etc to align with your dev, … Read more

Running Android Device Tests for Xamarin.Essentials on Windows

As a developer working with Xamarin or Xamarin.Forms you should be aware of the Xamarin.Essentials package that Microsoft have been developing that “provides developers with cross-platform APIs for their mobile applications”. If you haven’t taken the time to look through the source code, it’s well worth cloning the repository and taking a look. Not only … Read more

Do Uno Mvvm?

MVVM

Last week was a huge week for the Uno platform with their inaugural Uno conference, #UnoConf. As the technology continues to mature, I’ve no doubt that Uno will become a viable solution for building applications to target all sorts of markets. This includes support being progressively added by the various Mvvm frameworks. Following my previous … Read more

Creating a Flutter App for Web

I’ve covered this topic previously in my post Create, Build and Publish a Flutter Web App but things have changed a little now as web support has been merged, making it easier to build a single application that runs on iOS, Android and Web. To find out more you can check out the Flutter docs … Read more

Flutter: Text Widget

In this post we’re going to look at the Text widget in Flutter and some of the options you can tweak when displaying text within your app. If you’re after a more detailed discussion of strings, characters and how they’re displayed, you should check out the post, Mastering Styled Text in Flutter. To get into … Read more

MVVM Navigation with Xamarin.Forms Shell

One of the topics that I find a bit contentious amongst app developers is how navigation is handled, specifically when it comes to MVVM. Should navigation be done in the code behind of the page? or in the ViewModel? and should navigation be based on a path/URL or based on what ViewModel you want to … Read more

Using C#, XAML, Uno and MvvmCross to Jump Start Your Cross Platform Application

Rukesh has put together a great post, entitled Using C#, XAML + Uno Platform to Build One Codebase, Cross-Platform Apps, that provides a great walk through of getting started with the Uno Platform. It goes through grabbing the Uno extension for Visual Studio and then creating a new multi-platform application using just C# and XAML. … Read more

Content from Former Microsoft WPF and Silverlight Team Member

Someone pointed me in the direction of a series of great blog posts that have recently been migrated to a github repository. The posts are quite old, dating back to a period between 2005 and 2013 when Beatriz Stollnitz worked for Microsoft as part of the WPF and Silverlight teams. Here are the links to … Read more

Using the UWP SplitView on iOS, Android and WebAssembly with Uno

In this post we’re going to cover one of the basics of app navigation which is the use of the UWP SplitView. If you’re coming from iOS and Android development you might be thinking “huh, I don’t even know what that is.” Well the good news is that it’s actually something you’re already familiar with. … Read more